SETTINGS
MOUSE
Disables screen shake and reduces camera motion feedback
MOBILE CONTROLS
Adaptive ghost zones appear under each thumb, then fade to preserve the arena view. Action buttons keep independent touch ownership for move, aim, fire, jump, crouch, reload, and build combinations.
Moves the movement zone and action fan to the right and the aim zone to the left
Short vibration cues for successful combat actions when the device supports them
Enable motion-controlled camera aiming (pitch and yaw) using your device orientation
GAMEPAD
Standard browser gamepads activate automatically. Movement, aiming, combat, weapon cycling, camera view, and Combat Matter use the same gameplay actions as keyboard and touch.
Allows bounded combat feedback when the connected browser and controller expose vibration
AUDIO
Weapon, pickup, and movement audio
Shifts the audio hit chime pitch dynamically based on the damage dealt
Continuous background hum is disabled. Positional weapon, movement, pickup, destruction, and world cues remain active.
CROSSHAIR
GRAPHICS
Procedurally injects high-fidelity architectural details and scenic structures
Snow, scenic props, and higher-cost map lighting
Display frames-per-second in game
Show district introductions, live contracts, heat, and objective beacons during matches
Camera shake on damage and explosions
Subtle camera movement while running; disabled by Reduced Motion
Subtle first-person weapon motion while moving; disabled by Reduced Motion
XR / QUEST
Lower headset render pressure and disable camera shake while XR is active
PLAYER
BACKUP & SHARE
Export your current HUD, graphics, and gameplay settings as a portable code to save your layout or share it with other players.