SETTINGS

MOUSE

Invert Y-Axis
Sniper Aim
Reduced Motion

Disables screen shake and reduces camera motion feedback

MOBILE CONTROLS

Adaptive ghost zones appear under each thumb, then fade to preserve the arena view. Action buttons keep independent touch ownership for move, aim, fire, jump, crouch, reload, and build combinations.

Aim Response
Left-Handed Layout

Moves the movement zone and action fan to the right and the aim zone to the left

Control Haptics

Short vibration cues for successful combat actions when the device supports them

Gyroscope Aiming

Enable motion-controlled camera aiming (pitch and yaw) using your device orientation

GAMEPAD

Standard browser gamepads activate automatically. Movement, aiming, combat, weapon cycling, camera view, and Combat Matter use the same gameplay actions as keyboard and touch.

Controller Vibration

Allows bounded combat feedback when the connected browser and controller expose vibration

Move / AimLeft / Right Stick
JumpA / Cross
Crouch / SlideB / Circle
Reload / Cancel BuildX / Square
Next WeaponY / Triangle or RB
Previous WeaponLB
Sniper AimLT / L2
Fire / Place BuildRT / R2
Build ModeView / Share
First / Third PersonRight Stick Click

AUDIO

Sound Effects

Weapon, pickup, and movement audio

Dynamic Hit Sound Pitch

Shifts the audio hit chime pitch dynamically based on the damage dealt

Continuous background hum is disabled. Positional weapon, movement, pickup, destruction, and world cues remain active.

CROSSHAIR

Style
Color
Hitmarker Color

GRAPHICS

Quality
Particle Density
Enhanced Level Depth & Design

Procedurally injects high-fidelity architectural details and scenic structures

Advanced Effects

Snow, scenic props, and higher-cost map lighting

Show FPS Counter

Display frames-per-second in game

Arena Guidance

Show district introductions, live contracts, heat, and objective beacons during matches

Screen Shake

Camera shake on damage and explosions

View Bob

Subtle camera movement while running; disabled by Reduced Motion

Weapon Bob

Subtle first-person weapon motion while moving; disabled by Reduced Motion

XR / QUEST

Comfort Render Mode

Lower headset render pressure and disable camera shake while XR is active

RuntimeWebXR detected in play

PLAYER

Combatant Skin

BACKUP & SHARE

Export your current HUD, graphics, and gameplay settings as a portable code to save your layout or share it with other players.

KEY BINDINGS

Move ForwardW
Move BackS
Strafe LeftA
Strafe RightD
JumpSpace
SprintShift
Crouch / SlideCtrl
FireMouse1
Sniper AimMouse2
First / Third PersonV
ScoreboardTab
Gauntlet1
Machine Gun2
Shotgun3
Rocket Launcher4
Railgun5
Lightning Gun6
Plasma Gun7

SYSTEM INFO

Version1.0.0
EngineReact Three Fiber + Rapier
RendererWebGL 2 enhanced with WebGL 1 fallback
AudioWeb Audio API
StateZustand